Hi! First of all this my first thread... be gentle! I've been working in zbrush for a while now. I'm still learning... I got an offer to go to an interview (nothing major) and ended up never going because I didn't have a proper portfolio. I didn't had nothing finished actually, so I would have just wasted their time with…
Hey guys, this is basically a render we had to do in college using only Maya Software. I'm still in the first year of my 3D animation course (been using Maya for like 4 months so far lol) so we're not learning Mental Ray and all that just yet (since the fundamentals come first I guess, idk). But yeah, this is what I came…
Plop plop! I would to know if someone has a good reference or quick explanation about rendering an environment map in Maya... I checked the Polycount-Wiki in the cube map section but there is no line about it :( - http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map The Maya documentation doesn't have a chapter…
I am working on a landscape scene with has some foliage and some other props on it. When I'm making a bake with lightmass it takes arround 15 min (preview mode), but in production mode... after 3 hours it still wasn't finished. I'm wondering how I could speed things up... My question can you also bake like a specified area…
Hello, I'm having this issue where when I press render in Arnold, the view is completely black, not sure how to fix. Googling and youtube videos are out of date and no help! I am using Maya 2023
I have been working on a problem all day. I have a very simple scene of a Medieval bench I'm working on and my shadows and renders are completely F%$#ed. In either Scanline or MR I'm having the same problems. Shadows are only showing on one side of objects correctly, and also picking up the color of the ground plane W/O…
Hi folks, Im trying to render a quite simple shape in orthographic view with pixel-perfect 2:1 borders and Im almost there but not quite. I started doing this in C4D but because the UV-editor doesnt support pixel snap I switched to Maya. So heres my output in C4DNot perfect but pretty close to what I wanted: My render…