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Author:
rajkumar143
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Technical Talk
Render bug?
TWilson
polycounter lvl 18
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TWilson
polycounter lvl 18
Mar 2008
What's with the wee bugs I've circled?
He's 600 tri with a NM, Spec, and Diffuse. Rendered with mray.
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Neox
godlike master sticky
Mar 2008
looks like shadow errors to me, have you tried to turn off the raytraced shadows?
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TWilson
polycounter lvl 18
Mar 2008
of course they are shadow errors yea
I switched the shadow casting to depth maps instead of raytrace and it got rid of the flecks. However it doesnt look as good.
Really I'd like to figure out why raytracing is doing that.
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Neox
godlike master sticky
Mar 2008
simple thing, your mesh is too lowpoly
your faking smoothness with normalmaps but your mesh is still as lowpoly as the unsmoothed version would look like, so how should the raytracer cast the shadows, if not based on youir lowpoly mesh
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rollin
polycounter
Mar 2008
disable selfshadow
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TWilson
polycounter lvl 18
Mar 2008
I like your confidence Rollin... now if I could just find this option :P
In Maya?
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rollin
polycounter
Mar 2008
in max i could tell you :P
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I switched the shadow casting to depth maps instead of raytrace and it got rid of the flecks. However it doesnt look as good.
Really I'd like to figure out why raytracing is doing that.
your faking smoothness with normalmaps but your mesh is still as lowpoly as the unsmoothed version would look like, so how should the raytracer cast the shadows, if not based on youir lowpoly mesh
In Maya?