How much of it was actually done in 3D? Looks like a ton of paint over and photosourcing going on to get it where it is. Also lacks any contrast so everything kind of blends together especially the rocks/mud ground and wall you have going on.
I see what you were saying about the lack of contrast. I've beefed up the contrast a bit and altered it...I was having resolution issues with the photo that i sourced so I did a complete Vray render out of max and then re-imported into photoshop. There's something still off with it though.
The sourced mountain look very flat. You should try just making them in 3D. The texture on the rocks feels stretched and there's a high density of detail all over the place which makes it kinda hard to look at, so clean things up a bit and put emphasis on the focal point.
Also, the chipped paint effect looks very random. I suppose the damage should be strongest at the parts facing the direction of movement.
Honestly the previous version was way better... getting rid of the sky made it less interesting and the lighting across the turbine was much more beautiful. Id go back to the other one but still add contrast. one thing you can do is darken the rocks to make the turbine more of a focal point.
Okay i've taken all of your input. To be perfectly honest it was put together pretty ad hoc. I was just dinkying around in Max and decided to see what I could do with it. I'm going to do a massive re-work of the scene but unfortunately I am going to be on vacation for the weekend. Cheers for all the great critiques and I'll be back on on Monday with a new rework.
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Also, the chipped paint effect looks very random. I suppose the damage should be strongest at the parts facing the direction of movement.