Hi folks,
Im trying to render a quite simple shape in orthographic view with pixel-perfect 2:1 borders and Im almost there but not quite. I started doing this in C4D but because the UV-editor doesnt support pixel snap I switched to Maya.
So heres my output in C4DNot perfect but pretty close to what I wanted:
My render in Maya looks like this right nowIts not quite 2:1 and I cant figure out what Im doing wrong. At least I managed to eliminate all traces of anti-aliasing.
Heres an inconsitency that makes me scratch my head and isnt simply explained with a wrong anglethese two holes should be the very same, regardless of the angle. Yet they are not. Hows this possible?
Here are my camera-transforms, the camera itself is set to orthographic.
Ive searched the forums, googled and tried to fix it myself all day but I cant seem to find my error. Im sure its just something small but what is it? Any help would be very appreciated.
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