About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
Slitherine Software is a strategy game publisher and developer based in Epsom, near London, but with a team spread around the world. We are currently looking for a game artist to join us, either working locally in the Epsom office or remotely from home, to work on a number of strategy titles currently in development. Who…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…
I just recently finished a 4 year online course program on Digital Game Art and this is my resulting portfolio. https://artofjonathandan.com/ It's mainly full of concept art of characters I want to use in "dream games" many of whom I have been refining and honing over the years. I've also got plenty of 3D models in there…
Hello everyone, yesterday our team launched an experimental recruiting discord server and the results are great! The goal was to shorten interviews and provide all recruits access to instant information about our team and our current project while providing a fast job application system. All that in one place, while being…
Responsibilities * Generate detailed 3d airports, buildings, settlements and supporting props to bring our world to life. * Understand technical constraints when building such a highly detailed world and work to define and work within technical budgets. * Be a reference for the art team in relation to various artistic…
Hello there! I have been working on a pretty interesting project- a WoW Level design. I am fascinated with the way the World of Warcraft level designers sculpt the world through terrain detail primarily, and have always wanted to be a designer at blizzard, or at least to mod my own wow levels. Unfortunately, WoWedit is not…
Hello. I'm trying an interior viz project to get my hands dirty with UE4. It's my first real project using the engine. The issue is that I made a master material to cover most of my material needs. Now, some of the material intances are showing up the generic gray boxes instead of the texture maps. In the first image,…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…