Slitherine
Software is a strategy game publisher and developer based in Epsom,
near London, but with a team spread around the world. We are currently
looking for a game artist to join us, either working locally in the
Epsom office or remotely from home, to work on a number of strategy
titles currently in development.
Who you are . . .
- Strong portfolio, with an emphasis on UI, cartography and graphic design.
- Experienced in the industry standard tools (Adobe suite, Substance etc. )
- Self-motivated, self-sufficient and organised
- Creative thinker and excellent communicator.
- Interested in (usually military) history and/or strategy games.
- Capable of teaching yourself and exploring new tools.
What you'll do . . .
- Design and create map and terrain assets - tile or non-tile based, 2D or 3D - as the project requires.
- Design, create and implement UI - from asset creation through to implementation, often requiring a basic level of scripting.
- Collaborate with other team members to find innovative and appropriate development solutions.
- Work alongside marketing to provide suitable material.
- Use historical research to ensure accuracy and provide inspiration.
Experience in the following will be an advantage . . .
- UX development
- Concept art
- Historical research
- Board/war game art
- Zbrush, Max, Blender, Substance, Quixel
- Unreal, Unity and other game engines
- ArcGIS, QGIS or other professional data driven cartographical tools
- Landscape generation tools ( World Machine, Gaea, etc. )
- Various scripting languages
This
is a full time position, with a salary that will reflect experience,
ranging from ~£25k-£45k. If you are interested, please submit your
résumé, a covering letter/mail and link to your portfolio using the
link.
Note:
If
you're a recent graduate or otherwise have little game industry
experience, a strong portfolio can be enough. Don't feel the above
requirements absolutely rule you out.