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(PAID) Looking for 1 x Senior World Artist (long term contract)

Responsibilities

  • Generate detailed 3d airports, buildings, settlements and supporting props to bring our world to life.

  • Understand technical constraints when building such a highly detailed world and work to define and work within technical budgets.

  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise;

  • Share knowledge within the team, advise and mentor more junior members of the team;

  • Assess artistic content with the Lead Artist and establish time and planning estimates by priority and level;

  • Oversee optimisation and debugging to fix the issues raised by testers;

  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools;

  • Communicate and collaborate with key stakeholders to confirm task direction and  ensure consistency of work within the team;

  • Share knowledge of project tools and their functions, the project file classification system and the process of updating engine data;

  • Support the Lead Environment Artist and other senior artists in any ad hoc tasks and duties.


Skills and knowledge

  • Excellent interpersonal and communication skills;

  • Ability to create interesting, detailed and visually appealing models;

  • Strong ability to adapt to new processes and pipelines;

  • Strong working knowledge of industry leading 3D modelling packages including 3d Studio Max;

  • Strong working knowledge of Unity.

  • Understanding of terrain generation tools such as World Machine.

  • Understanding of Physically Based Rendering systems;

  • Understanding of procedural terrain generation techniques and workflows.

  • Familiarity with data management software (such as Perforce);

  • Strong knowledge of the video game industry and awareness of typical video game development processes is essential;

  • Strong Knowledge of optimization techniques 



Relevant experience

  • Substantial working experience as an Environment Artist or other relevant experience;

  • Has shipped at least 1 or more titles, preferably full project cycles on a AAA console title;

  • Experience in both hard surface and organic modelling;



If you are interested please DM me your portfolio link.
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