I'm always curious of people's optimizing preferences, are you doing this by hand in zbrush or in Maya? I'm a 3dMax user myself, I normally retopo in zbrush, but am considering bringing my low poly into 3dMax to further optimize the mesh.
Hi Guys, So I'm currently creating a book which i want to take into UDK. I want there to be a main anim of opening the book and then a couple seperate pages that can turn. So where im at and stuck with is after i've created the main binder and bones, this open and closes fine and works in udk. but when i create the pages,…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…
I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…
Hello polycounters :) I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window. The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you…
So i take each part of the model and bake it, then i get the multiple files and merge them together (selecting alpha making a new layer and duplicating into a merge file), but when i do that i get horrible seams in the xoliul and 3point shader, but if i just use the original bake that has only one object on it it looks…
Hello, I have a script that sets a working pivot exactly where I need it. The problem is, I can't find a way to either align/create another object / point / dummy to that working pivot, or to just make the current object's pivot be the working pivot. Google turns up nothing. From what I understand this same question was…
Hello Everyone, Recently I am learning manual rigging, with Forward Kinematic (FK) for the arms part (it's more easy for newbie for me to rigging instead with IK) and I've just realize that when I tried rotating both left and right arm at local axis, my arm twisted (not rotate at the same direction) different when I doing…
Ok, I fairly know how roadkill works but only in maya. My problem is I can't get it to work in max 2009 (I just switched from maya to max so I'm a total newb when it comes to max's uv workflow), I always have this error (attached image). I tried to change the path but it still goes back to default one. I know a bunch of…
There is an angle loop script that can select loops through non-quad poles. But it does not have an option to bind a hotkey. is there another script or solution to select a continuous loop in 3ds max based on angle threshold? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
Angle Loop - 3ds…