Ok, I fairly know how roadkill works but only in maya. My problem is I can't get it to work in max 2009 (I just switched from maya to max so I'm a total newb when it comes to max's uv workflow), I always have this error (attached image). I tried to change the path but it still goes back to default one. I know a bunch of you guys use Roadkill, maybe you could help me out. Thanks. :poly121:
Btw, I'm using Roadkill v1.1, which is the free version. Thanks for the help.
Replies
- working with a poly instead of a mesh
- checked that it works with the prehistoric max 8?
- Generating a UV upon your first primitive start model (there should be a tick that says "generate UV's) otherwise you wont have a registered vertex Channel for the UV.
apart from that the window says that it can't temporarily create the OBJ to push it to roadkill,- are you sure that URL exists on your computer? and are you sure you have admin rights as it tries to write data directly into your max8 folder?
About the url thingy, there's a setting there where you can change the path to save the file the problem is everytime I edit it it just goes back to the default one.
P.S. Thanks for the textools man, such a big help.
and this should be the spot where it stops for you: the error message itself is not coded within the script so its the OS or Max that can't write the file to the distination. SO I think that either the URL is wrong or you have no rights.
also some of the URL's are hard coded: maybe change them,
just open the script in notepad or any other texteditor and spot the lines: and change them for example to: so it writes it directly to the C: drive which in most cases and yours most likely too is available. So save the changes to the *.ms (maxscript) file and run the script again (in max F11, from that panel, file > run script... > choose your file, hit ok)
You haven't yet pointed it out but are you even working with max8 ? or max9 as I can see polyboost which was popular among the max 9 though 2009 releases of max.
I'm using max 2009 so not sure if this roadkill version works.
Before export, i made the mesh into an editable mesh, prior to that i selected the edges using a editable poly.
When im inside of road kill, different edges are selected. im wondering if some how the point count is being changed or something.
Just select the edges in Roadkill and unwrap it there, export it back and import it in max - done
Figures why. Thanks
Another question. Does this pluggin work on max2010? I tried it and it seems like the script runs, but its not really communicating with roadkill. Any suggestions.