So i take each part of the model and bake it, then i get the multiple files and merge them together (selecting alpha making a new layer and duplicating into a merge file), but when i do that i get horrible seams in the xoliul and 3point shader,
but if i just use the original bake that has only one object on it it looks good, similarly there is no issue in xnormals 3d viewer,
it looks like a channel is flipped or something, the images all look the same.
http://i.imgur.com/yAESxQV.jpg
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And like Steppenwolf said, this is a quiet simple asset. You don´t need to split it for baking. Just explode it to avoid normalmap and ao intersections.
Anyway it seems telling photoshop not to color manage the document and turning on proof colors, has fixed the issue.
Thanks for pointing me in the right direction.