I believe I've seen an article floating around where someone explains how to get the look of CNC milling and/or 3D-print lines on your highpoly. The article basically roughly explains how to import you model in to a pre-process software and export the preview as a 3D model. The process looked easy enough, I'd love to have…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Anyone have suggestions for other sites like Moddb focused on a game and company database/social network like option. Possibly leaning towards indies especially. I got stuck being the PR dude (for now).
Hi all, this is my WIP likeness sculpt. May I know who you think he is, to see if the likeness is there.. also your professional critiqs for me to improve. Sculpting alone not receiving feedback surely getting oneself stuck.. Thanks you!!
Hey guys, after a f long time decided to do a likeness sculpt of Rami Malek. Been fighting the forms for a few days. Not really satisfied yet. Any suggestions/critiques are very welcome :smiley: Hope you guys like it , cheers!
Hello everyone! Help me please ) This is a Likeness practice. I need feedback. He is look like likeness or not? ))) I started this sculpt with sphere. Likeness practice from Vyacheslav Butusov. He is a russian singer and songwriter. He is the lead singer of Nautilus Pompilius and U-Piter.
So i'd like to create a sculpture simillar to this one, and i am wondering how this artist would have split up his model into printable sections. What subject, what tools and what methods did he use to cut up the mesh into those puzzle pieces?
Hello everybody. I am designing a game engine, and I would like to know how to implement a function that moves my camera and weapon together like in quake. The pure Quake style movement with polar coordinates would be great, but enough moving camera and weapon together. If someone knows, or knows about tutorials, or…
Hi guys this is the first of many posts. So I tend to do quite a lot of likeness head sculpts so I thought I would start sharing it on polycount. I have also created a Patreon account where I am going to be sharing how to create likeness sculpts, from secondary shapes, hyper detailing as well as texturing. So stay tuned…
Title pretty much says it all. Still VERY early in development... All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels. Here's the main character (named Wyn) so far, zoomed 800%: (You may recognize her from this thread: http://www.polycount.com/forum/showthread.php?t=81272&page=4) Really…