I believe I've seen an article floating around where someone explains how to get the look of CNC milling and/or 3D-print lines on your highpoly. The article basically roughly explains how to import you model in to a pre-process software and export the preview as a 3D model. The process looked easy enough, I'd love to have a look at it again so that I can skip the trial and error of it all
Have someone tried to do this or seen the article?
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But the CNC cuts are different. I'm also thinking that I might be able to get the path out as a SVG vector, and trough Houdini create a flowmap to bend normals for that anisotropic behaviour.
What's left for that process is just learning CNC basically Who would've thought that was hard. My issue is the tool head keeps hitting the top of my model and so that part goes flat.
As for getting the tool path, the path the tool moves over the mesh, there seems to be a way to get .dxf file out, but that's only a 2D vector path. My initial thought was to use that as a guide in Houdini to create a flow map with.
Since I'm really looking to get a highpoly and the direction/path the tool have taken, I'm thinking going with houdini all the way is way easier.