Title pretty much says it all. Still VERY early in development...
All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels.
Here's the main character (named Wyn) so far, zoomed 800%:
(You may recognize her from this thread:
http://www.polycount.com/forum/showthread.php?t=81272&page=4)
Really having trouble getting the legs in this stylized perspective. Any help on that front would be much appreciated...
Here's an empty room featuring Wyn and some horrible leg stumps:
The wall tiles are still very rough; I'm mainly looking for feedback on geometry. The walls slant slightly outward to maintain a consistent projection angle (unlike Zelda) without obscuring the action too much. The bottom of the screen is walkable, but obscured 36px by the wall in the foreground. I think that should be okay since items placed on the map can be taller than the height of a tile. (Also, I'm aware of the horizontal lines running through the side walls... they will be taken care of.)
Sorry I don't have much to show yet. I'm honestly in a bit of a creative slump and feedback from you guys tends to be a good motivator.