Hey guys, Here is one of our last project that we have done for Pixelz Studio. This is all done in UDK. Tell us what you think and visit our website if you want to see the breakdown and more. Cheers :D http://pixelz-studio.com
I have started a new environment based on a run down urban alley. The scene will be compiled in UDK for final presentation. Prop presentation is done in Marmoset. I created one prop all the way to completion in hopes that i can use it as a style guide but before i go on i would love some input.
I began making this environment several weeks ago, as my first larger UDK scene. I am a bit late into the process, but I would still like to ask for some feedback. My Assets And here is some screens with different color correction Here is a mockup concept of the scene Any thoughts or feedback are welcome
Hello ! I'm trying to make simple modular pieces for use in UDK, but lightmaping is my enemy. I've read many articles about creating good lightmap UV's but it looks like I lack some knowledge. Hope you can help me ;) fbx http://www27.zippyshare.com/v/25147528/file.html
Hi all! I am trying to mimic the overlay function in 3D Max in the UDK material editor. Any tips on what node I should use? Use: Trying to add a grunge map to overlay a base material. * it needs to act like overlay function: add and multiply haven't produced the correct effect.
Hey PolyCount I've been working on this hallway for a bit. I'm really trying to improve my texture quality and have my materials read as well as get familiar with UDK. At this point I'm not satisfied with my textures and lighting and the scene feels boring at the moment to me. I'd love any suggests/help and critique,…
I just finished this interior shot of a tavern. I hand-painted all the textures. Even though this is in UDK, I wanted it to still maintain a stylized hand-painted feel so I limited my use of the materials editor. So, only diffuse maps and alphas. Still not completely satisfied with it. Any suggestions?
So I'm pretty much finished with this mini environment :] since I'm not cool enough to play with UE4 I made it in ye olde UDK. It was a fun little project and I learned some new things. Here are some screenshots and a movie (sorry about the compression, I tried getting it better but it didn't work out..)…
hey folks! Check out my garg Den UDK scene... I am still very much a beginner with everything, critics are welcome, but take it easy on me please- I am a fragile tad pole in the 3d modeler frog- pond