Hi all!
I am trying to mimic the overlay function in 3D Max in the UDK material editor.
Any tips on what node I should use?
Use: Trying to add a grunge map to overlay a base material.
* it needs to act like overlay function: add and multiply haven't produced the correct effect.
Replies
This might be what your looking for;
http://tech-artists.org/wiki/Blending_functions
From memory, I found that (Base Map * 2) * Overlay gave similar results if you want something simple.
the result will most likely look different to what it looks like in photoshop due to the hdr tonemapper and other adjustments udk does to the textures.
you could also reconstruct it with the nodes already in udk but it's very complex and actually more expensive than the custom node.
i'd think about whether or not you actually need the lighter parts in the overlay texture or if you couldn't make due with a texture that works with a multiply and only adds darker parts.
I'll update, with the result if I succeed!