*Disclaimer: This is a revenue split collaboration, not a job. Payment will be in the form of an equal split of the revenue generated from this game post-launch. Me and a group of programmer friends of mine are developing a tactical RPG heavily inspired by games like Fire Emblem. Our goal is to release a great product that…
Hey everyone, in the middle of school, and tests, and finals i still manage to have a few time to model and texture stuff. This guy is called John Cheese, a bum whose best friend is his parrot Gawker and his bottle of beer "super bock" ! YOU CAN SEE TWO RENDERS HERE : http://www.cgtalk.com/showthread.php?t=242902 now onto…
just wanted to share progressions and demos (to come) of a project I started a day ago. The basic idea is to have a very specialized tool like UVLayout for UV´s but instead of texture transforming. With shortcuts and the interface I want to try out new stuff so that in the end just a few clicks are needed in order to get…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
Hello, I'm currently working with 3DS Max 2009 on a swamp scene that has 3 trees. I've been working on texturing the first of the three and am now trying to fix seams using a technique where i select the polys around the seam apply a UVW Unwrap modifier, select a different map channel so the main unwrap isn't overwritten…
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…
Hey guys My first post here, and I've been struggling a little with handpainted textures and generally trying to get that stylised/lowpoly look. I started trying to make handpainted textures about 7 weeks ago and I have no drawing background what so ever, and whilst finding some really useful tutorials I still find myself…
Hello guys ! I would like to share with you my work done on World of Warcraft as texture artist for the new patch "Siege Of Orgrimmar". I used Zbrush to create my textures and I also work on the loading screen, some concepts art and icons. Hope you'll enjoy it ! TEXTURES Some other textures for other zones or patches
So I have another question for the community, I am texturing a wolf pelt for an RTS npc and I'm running into some difficulty in making some at least decent looking fur. Now I have seen a tutorial on here that teaches you onto how to convert maya hair into a texture and have seen a tutorial on how to bake out a zbrush…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…