Hey everyone, in the middle of school, and tests, and finals i still manage to have a few time to model and texture stuff.
This guy is called John Cheese, a bum whose best friend is his parrot Gawker and his bottle of beer "super bock" !
YOU CAN SEE TWO RENDERS HERE :
http://www.cgtalk.com/showthread.php?t=242902
now onto the technical part :
I choose something different cause i was kinda tired of "warriors" and "soldier" so i decided to make a normal huy ( well..he isnt very normal, but you get the picture )
The textures are handpaint ( except clothing overlay , but patterns and stuff is all hand paint ) , and the base where he stands is the opposite, wich means that it is aroun 70% photo referenced in portguese sidewalks and light poles, and garbage bins.
This was mainly a texture practise , where i learned to texture for the first time many things, such as cloth , shoes,, all kinds of stuff, so i can say i learned much .
It was also an opportunity to learn how to rig, and i must thank to a very good friend Psych0sith, who recorded a video tut on how to rig, and i must say it helped ALOT , thanks psych0 i own you alot !!
( check his website at :
http://www3.sympatico.ca/psykopat - it can really help you ! )
Now onto the polycounts :
John :2464 triangles
Parrot : 490 triangles
Base : 844 triangles
Hat : 88 triangles
Bottle : 60 triangles
The textures are 1 512x512 for face , he has mouth, teeth, and tongue, eyes, etc . 1 1024x1024 for the body.
The parrot has only 1 512x512, the base has one 1024x1024 , hat 1 256x256 and bottle has 1 128x128, the garbage bin in the base uses a separate 256x256 texture .
Now for the pictures :
This uses the diffuse and the epcular maps , only 2 lights .
A close up of the face ( same settings as above ) :
Some facial expression tests :
His talking friend ( same settings as above )
this has the same setting except that the texture is 70% self iluminated.
If you guys want i can pos the models only with diffuse and self ilumination set to 100% ( all faces lit )
Johny
Replies
Could use some wireframe shots, though.
Maybe You can make more a difference between them.
...GREAT WORK !!!
(maybe I'm not right)
and finnally :
anyways i hope to receive more crits
Like I said, the texture work is really impressive, but somehow the model just feels like it's not up to par.
On the John Cheese model,
1:>I would fix the belt so it remains a single width (it looks like it's wider on the sides).
2:> The neck looks skinny from the front and wide(fat) on the side. Either widen the neck from the front, or narrow the neck from the side. It's a good idea to make the neck match the body size.
3:>Daz already pointed out the feet.
4:>The upper thighs will definitely need more segments for good deformation.
5: Though I think the shoulders will work, a few more segments wouldn't hurt
On the Parrot:
I see you have alpha channeled out the tail feathers, you should do the same on the wings.
Streetlamp is pretty.
About the concept of this whole idea , was to make something appart from a warrior, or monster, or soldier, this was mainly texture practise too