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80 pre baked 3d noise volume textures for Unreal Engine 4.25

grand marshal polycounter
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Obscura grand marshal polycounter
Released a package of 80 seamless noise 3d textures for UE4. 




Save performance by using baked 3d noise instead of evaluated. This package contains:

- 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and 64^3 versions included, 72 textures in total.

- 4 types of vector noise 3d textures (cell,perlin3d, perlin gradient, perlin curl). Each has 256^3 and 64^3 versions. 8 textures in total.

- Volume texture asset created and set up for all textures, so they are ready to be used in a material.

- 5 examples of how to sample and use them in a material included (world space, local space, uv space, fbm, custom node).
- All of them are tiling on all 3 axes.

They are useful for procedural texturing, all kinds of vfx, ray marching and more.

They are all stored in hdr format for best quality, but you can change the compression mode to something else to greatly reduce memory footprint. The float noises are stored in 0,1 range, while the vector noises are -1,1 except the cell noise which is 0,1. Change their range by using scaling and offset math or the constant bias scale node.



Installation:
Unzip the package, and copy it to the plugins folder of your project. Then, if it wouldn't be enabled by default, go to the plugin settings in the editor, search for the plugin, and enable it.

Get it here:
https://gumroad.com/l/SUcML
Or here:
https://artstn.co/m/jeDr

Enjoy!

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