I've seen posts where it's said that there is no solution to this problem. I want to move vertices on my retopo mesh, with them being constrained to the original hi-poly model. They actually fly away in the outer space. Does anybody found a wayout to this?
Do you mean you can't see your vertices while in the edge sub-object mode, or that you can't see any vertices at all? :O I don't quite get the question.
Still vertices were appearing and disappearing, seemingly on a whim, then I discovered that pressing my Maximize Viewport toggle shortcut, all vertices reappeared. :) Since then I'm using this fix coupled with above config.
I've had a problem a few times where max would shit itself and either the vertices would disappear or shrink(I normally use gigantic tonka vertices) and I'd still be able to select them. I can fix it by changing the handle size, displaying vertices as ticks or switching between direct3d/opengl. and yeah, this PC tends to…
After receiving some feedback this is the updated walk with some added lighting and shadows and I used a checker board plane to spot any sliding feet. The vertical movements on the down poses have been toned down so she doesn't look stompy and a twist in the hip control was used to compensate for the long strides.…