Thanks for checking out my work, I really appreciate all feed back right now since I'm still trying to get my head around zbrush, coming from sculptris. With Akuma, I'm still in the process of making a low poly version with normals, I will be updating him soon, and with thicker clothing. That's the plan anyway. The girl…
It's been a long time since i have posted here. I've learned quite a lot about zbrush.Sculpting all bones and muscles wasn't a really good idea. So i have finished 2 anatomy (and zbrush) courses, here is some of my work. I don't want to show all of my sculpts made during the course, some of them look bad or are not…
I tried it out. These models were done in ZB using modeller and brushes. I am definitely no wizard but I was just curious if I could make something with the modeller and how the integration is with keyshot. I think for product presentation the combo is quite powerful. It a little longer to model in the beginning but in…
I've been working on a piece for a character class in which we have to pick an existing concept piece and model it. I decided to pick this guy from Darren Bartley's (fightpunch) "Substrata Land Dwellers Lineup" to work from. So that class is done, and this is what I ended up with. I honestly bit off a tad more than I could…
Hi guys, May as well make this into my improvement thread where I post my current and finished projects. Hopefully, I'll be able to learn a great deal through this process. I'll mostly be posting Maya stuff as that's what I'm most familiar with at the moment. Sculpts will potentially be posted in the near future as I'm…
Hazardous made a dude ? WTF IS GOING ON! I made this guy up last year for fun, but also to brush up on some hard surface stuff. Just getting around to showing him off now :) Hes about 6.5k Tris and uses 2 x 1024 for armor / pauldrons etc & 1 x 512 for the head / hair / skin etc. Aside from the high poly which is rendered…
Been trying to really bring my modeling skills up this past year as much as I can with the time I have. Lurking these forums for too long lol just never had anything decent enough to post & didnt wanna start asking all the noob questions get spoon fed without first trying to make some progress on my own. Just wanna show…
Made this potion bottle the other day and I'm having some issues with the look of the rendering. On the far left is render from keyshot which obviously looks amazing. The hi-res version even has some nice caustics. The rest of the renders are done in Marmoset 2. What I would like to know is which one should I use in my…
Hello everyone! Long time no see ;) I signed another contract so i have less and less free time for my personal projects, but i'm trying to push it somehow a bit further day by day :) I finished (i think) all high poly meshes for modules i would like to add to the scene. All done in Max, regular box modeling and a lot of…
Hey, I'm new to Polycount and really every online space to share 3D stuff on. I've been teaching myself 3D for just under three years now and I'm looking to get my 3D skills to a professional standard, and put together a solid portfolio to help me get a job in the industry. I've recently finished modeling and texturing the…