Hazardous made a dude ? WTF IS GOING ON!
I made this guy up last year for fun, but also to brush up on some hard surface stuff. Just getting around to showing him off now
Hes about 6.5k Tris and uses 2 x 1024 for armor / pauldrons etc & 1 x 512 for the head / hair / skin etc.
Aside from the high poly which is rendered in keyshot the rest are viewport grabs from max, using xoliul shader.
For the sharp-eyed, his callsign is Goose. Top gun FTW.
Goose with just his chest armor:
Goose with his Pauldrons:
Goose with Pauldrons & Helmet and some back views:
Goose sweating his tits off ( added some beaded sweat into spec map along hairline lol - need video to see this better - coming soon )
Texture for skin:
Goose High Poly Source.
Hope you guys dig it, was tonnes of fun to make
I need to do a girl like this too... maybe one day.
Replies
I knew you could do male characters as well, but it's cool to see a recent one!
Too bad it's just a bust. Meh
Top Gun in this universe would be crazy haha
I can't wait for the next part of the post where you show the rest of the body and the full .pdf tutorial.
XD
It looks sweet! Curious to see the rest of the body.
looks awesome dude!.. would look better if it was finished tho!!!
Can someone tell me T_T
Makingthe rest of the character doesntseem like such a bad idea btw
....not that kind of party? Ok well it's a cool model
Slipgate: Sorry bro I dont know how to make legs or arms - dont hate!!
Funky: Can you imagine a remake of the Top Gun pilots cast... oh man.. tempting!!
Haikai: AHAHA!! Man that peer pressure!!
StormHertz: Haha your the second person to say that!!
Bluefley: Lol what an honor it is to have you post on my thread - sorry to dissapoint!!! One day I'll be good enough to make anatomy *raises a clenched fist to the sky* I swear it!!
Mr_Ace: thanks man haha I dont think ill be making the rest of him... but maybe... i dunno yet!
Dan!: Its definitely that kinda party man, anything goes up in here!
El Scorcho: Haha thanks man I probably should have added that.. hmmm
JadeEyePanda: Haha, in Max - old school subdiv modelling. There are some really good threads here and in the polycount wiki on it here.
SA_22: I could put just a floating set of voluptuous naked buttcheeks down there? :poly121:
These arent being rendered in any engine, its just a screengrab from my max viewport - ie thats what it looks like when im working on him.
I use the Xoliul 2.0 Shader and the accompanying environment maps that come packaged with it, there is only a couple to choose from unless you feel like making your own, but i felt these did a fine job
Do a quick search here on the forum and youll find a massive thread containing a wealth of information about the shader
It's a Blizzard style but mix with something more cartoon.
I love that!:thumbup:
Xoliul Shader 2.0 are awesome !