Hey, I'm new to Polycount and really every online space to share 3D stuff on. I've been teaching myself 3D for just under three years now and I'm looking to get my 3D skills to a professional standard, and put together a solid portfolio to help me get a job in the industry.
I've recently finished modeling and texturing the below conceptual programming device.
It's 6.4k tris with three materials. The device's UI as well as the glass have their own material as that's the only way I know how to get opacity working in Painter.
Whilst I based the model on the reference, I changed some of the materials as I wanted to make the device more in line with existing field equipment, such as satellite phones.
There is a 3D viewer available on Artstation -
https://www.artstation.com/artwork/v1Wg5D.
The HP renders are kinda meh at the moment as I've lost Keyshot to a dead HDD. I've done what I can in Maya/Arnold but I'll re-do higher quality ones later.
Any feedback would be really appreciated.
Reference
High Poly
Finished
Replies
I'll put the textures below. I've done them as 2k as 4k was just for the Marmoset shots.
I'm looking for a prop artist role as a entry job. That's the area I've practiced in and seems the most logical to start in.
Albedo