hello everyone so i had this issue when i try to bake the model i seem to have an issue with the normal map always, im not sure why, the model have multiple parts and it all named with suffix _low for lowpoly parts and _high for highpoly parts the normal map bleeds on certain parts on the model even if i use match by name…
Hi everyone, I launched my new extension for Photoshop called "PostProduction Master". Mainly focused towards arch viz artists and the post-production workflow in the Photoshop but it can be useful for anyone doing a post-production. I use this extension every day and I can't live without it and I hope that you will find…
Hello, polycount community, Let me present my latest blender addon - a bridge between Blender and Marmoset Toolbag 3. BTBridge Addon allows: * Fast name your meshes * Create baker in the Blender's outliner (so you do not need to rebuild baker in TB3) * Export as multiple files(allows to refresh only one object or mesh…
Hello, I have been struggling for a long time to try to understand UV unwrap, and I still cant WRAP my head around how to do proper unwrapping. I am currently trying to unwrap this basic wall I've made. (without the subdiv modifier) As you can see there's a lot of stretching on the window thing, if I use the subdivision…
So here is my problem. I wanna use an FFD modifier, in this case a 3x3x3 so i can make that curve next to the selected verts... As you can see the lattice moves but the verts do not.. I dont know what changed cuz the diagonal line to the left of the selected verts i also used an FFD 2x2x2 modifier to drag it in the same…
Hi, I have a displacement map seams problem, as displayed in the image. It happened to practically every work I have made by generating a displacement map in ZBrush and then applying it to Maya. The configs I always use are 0.5 mid value, 2048X2048, 7 of bleed. I attempt to smooth the border out in Photoshop as much as I…
Faced a problem. In NDo does not work map converter. More precisely, the converter from normal to diffuse. It comes to 30 percent, and gives this error (on pic. It is written in Russian. Cannot bind runtime on null link in ....) The NDo itself does not work either. I draw an object on the new layer, but it makes a clean…
Hello everyone, There's something I've really been wondering for the last lets say year and that it how do I make my character's facial animation work with a blendshape + map? I'm not 100% sure what it's called (blendshape driven what displacement? Wrinkel? Normal map?) How do I do it? I'm working with Maya 2016 and I know…
I have a problem. Working on something that involves a cloth wrap going around a pole, and I can't think of an time efficient manner in which to wrap a piece of cloth around the pole, while maintaining a slightly random pattern so it looks like it was done by a person, continuity in the wrap so it looks like it's been done…
I recently graduated so it is now time to get some portfolio work going. As you can see on my current portfolio, all I have to show are things that were made for class assignments. I'd like to make a Colt .380 Mustang Pocketlite, ready to implement in Counter Strike : Global Offensive. I've done this whole process once…