Hi,
I have a displacement map seams problem, as displayed in the image. It happened to practically
every work I have made by generating a displacement map in ZBrush and then applying it to Maya.
The configs I always use are 0.5 mid value, 2048X2048, 7 of bleed.
I attempt to smooth the border out in Photoshop as much as I can. My current map is utterly even and spread out in bleeds.
In Maya my smoothing configs are unchecked to affect UVs, the model gets subdivided when rendered and every other map seems to be working just fine.
Generally, when I smooth the map out in PS, the seams almost desappear, but not in this case.
I suspect it has to do with a “shapeOrigin” thar has been created from my model for whatever reason, can i be right, or it’s none of that matter?
What do you guys imaging to be wrong?
Replies
Btw, I'm using V-ray, I forgot to tell.
Is there any way I can mend this for now? Time is on me.
Also, drop dsubpix to 0. It has no effect on the result and adds needless time to the bake.
This totally melts the seams problem.
Again: thanks 4 the help, I did not know this UDIM workflow!