Hi everyone! I thought I'd post my process during the making a prop inspired by the city of Zaun in League of Legends lore. This will be an optimized hand-painted item that I've concepted. The idea behind this asset is a potion that is inserted rather than drunk. Reference:There is a lot of reference around for Zaun and…
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
I've been in the process for making a game character to prototype a game with for a few weeks. This is by far the most frustrating step in any part of making a game it seems. Everything is so unstable. I use an expression to drive forearm rotation, I have to remove it because it causes twitching and insane rotations. I…
Agree with pior... and it shouldn't matter what you use for subdividing in max or any other app so long as you can maintain edge/crease hardness, which smoothing groups do. The idea here is that you are subdividing up the base mesh so that polygon density stays consistent and evenly distributed, making for an easier time…
Hello everyone! Lately i found myself quite interested in the hand painted texturing style, and wanted to get into it myself. I watched a few videos on youtube as a guide, and came across this one: https://www.youtube.com/watch?v=qpVylUDyYuQ The person in the video uses shadow color and highlight color in order to make the…
Hi! This is my first time posting work on Polycount. Now i have joined i plan on posting everything i work on to gather feedback,crit and learn new techniques which will hopefully make me a better artist! I came across this concept from Monster Life by Veronique Meignaud. Website is here: http://www.v-meignaud.com I just…
Hi there guys. I posted this first at the WAYWO thred. This little prop is my first attempt at working with Hand Painted Textures. It was a collaboration between me and the mexican illustrator alejandra de la cruz. I did the modelling part as well as well as the normal, specular, gloss maps generated from the diffuse that…
Hi lo, My name's Adam. Im a long time polycounter, and a first time poster. I have worked in this industry just over a year. last year i took a job at a small startup called Clapfoot Inc. in Toronto. We make Mobile games. We've released such titles as: Sector Strike, Play Tennis,and Tank Hero it has been such a great…
I've been working on some hand painted work recently, and decided to base the project around one of my favourite book series, the Disc World novels by Terry Pratchett. Art style inspired by WoW (roughly). At the moment I'm working on the coat of arms for the city of Ankh Morpork, it's pretty unique: In one of the books,…
Hey guys, My name is Julio and I'll be graduating from VanArts in two weeks. While I'm a student with no professional experience, I would love to have the opportunity to work and grow in a small studio. I've been using Maya and Photoshop for 5 years (intensively for the past year). My passion is for creating memorable…