Hi there guys. I posted this first at the WAYWO thred.
This little prop is my first attempt at working with Hand Painted Textures. It was a collaboration between me and the mexican illustrator
alejandra de la cruz. I did the modelling part as well as well as the normal, specular, gloss maps generated from the diffuse that alejandra painted.
As is our first collaboration we are very interested on improving our skills we want to hear any crits and/or comments that can help us with to improve the overall prop Texture and Model.
Thanks in Advance.
Here is the Diffuse + Ramp Texture
Gloss, Specular,Normal Maps
Marmoset Render Model with Textures