I want this to be a collaborative thread and I want to hear what you have found and I hope we will all learn more about this topic. For the past few months I have been researching about modeling in tri's compared to modeling in quads. The questions I asked myself were: Why model in tri's? Is there benefits? I have come to…
Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Hello! My name is Haley. I am working on creating a game ready model. I did not come
up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation (https://www.artstation.com/artwork/D12Ne). I started off in 3Ds Max with a low
poly model then turned it into a high poly model and…
I've just released a new tool ( the Wall Worm Model Tools ) to expedite the process of sending models from 3ds Max to the Valve Source Game Engine. The tool has the following features: * Automatically generates a QC text file for your model * Allows you to pick your own custom collision model if you don't want to use the…
I have an indie vampire game that is getting close to completion but all the models need to be redone (they are just not up to todays standards) There is a demo, screenshots, video and more info here: http://www.lasthalfofdarkness.com/bloodlust Need 1 male human model and 1 female human (with vampire teeth) model about…
Hello This is payed work, but it's not kind of freelancing you'd normally do. I have some special requirements, read below I'm looking for someone that is not expensive perferably still student to help me with modeling. I'm not talking about modeling whole characters but more like picking up a character I have done 70-90%…
Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 25 hours per week is required Compensation - competitive, depending on experience Software Required - 3DS Max 7…
Greetings. I'm looking to recruit some animating/modelling talent for a mod to the game Warhammer 40k: Dawn of War (and it's expansions.) We currently have a number of models finished that are in need of animation, as well as a few models that still need to be made... most of the models that we have ready are vehicles,…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…