Hi guys,
I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development.
The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera.
The entire project requires roughly:
* 40 sci-fi buildings (1 model each + simple animation loop)
* 60 props for various resources and items produced by the factory (1 model each, no animations)
* 10 robotic enemies (1 model each + walk & attack animations)
In terms of style, I'm looking for:
* Hard-surface
* Clean stylized PBR
* Optimized for heavy re-use on-screen (low/mid-poly)
A close example of the general style I'm looking for is Dyson Sphere Program (see example image from that game below).
Payment: Per milestone (advance possible).
Deliverables: Unity importable (FBX preferred) + any required texture/material files + source files.
To apply send a link to your portfolio (or relevant similar work), cost estimates, availability, and relevant industry experience.
Looking to have some conversations and possibly lock in a first paid test/milestone this year.