So google hasn't been a help, so thought maybe someone on here might know. Is there a way to lock a 3ds max file? I know in theory I could zip it up and password protect that, but I was looking for something that might enable a client to open the file and view it, but couldn't save it, edit it, or export it as another…
…as opposed to collapsing to the average distance? I can't simply remove the loop since that will also delete the UVs. The best way I found was to use Swiftloop to slide it over manually to the corresponding loop then 'weld all' on selected verts. Works well enough but was wondering if there was a faster 1-2 click…
Using maxscript I am looking for information on how to use reaction manager but I find that there is almost no information on how to use it together with attribute holder . I’m very disoriented, I don’t know which is the way to do what I show in the animated image.
Hello.
I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?
There's also a tutorial on how to do this in the MAXScript help files: http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-6021C91D-405D-4DA9-81D9-02547B9D437-304.htm
Hi Guys, I have to create an animation of a spatula applying a material to a wall of a house. How can I do this in 3ds max? Is it possible to animate the vertex painter mimicking the spatula movement then add a spatula model on top off the painting line and animate its movement? I don't care if there are no particles to…
hi. how does one set up a Bake (Render to Texture) that will render out alpha maps correctly? clarification: i'm using a projection cage and an opacity map on the "source mesh". for the results of a color/diffuse map bake, the alphas render black rather than transparent . the opacity maps do affect the alpha, but do not…
I have two simple boxes with different scale and different vertex colors. I am trying to blend them using the Morpher. The shapes can be correctly blended but the vertex colors don't change. It uses the base object vertex colors. How can I blend vertex colors with the morpher ? How can I use blend shapes with blending…
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…