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3dsmax: Baking Alpha Map

polycounter lvl 18
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killingpeople polycounter lvl 18
hi.

how does one set up a Bake (Render to Texture) that will render out alpha maps correctly?

clarification:
i'm using a projection cage and an opacity map on the "source mesh". for the results of a color/diffuse map bake, the alphas render black rather than transparent . the opacity maps do affect the alpha, but do not seem to be sorting correctly, as they block, cull or burn through.

in a normal render, the opacity maps work correctly. it only behaves this way in an attempt bake.

Replies

  • Xenobond
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    Xenobond polycounter lvl 18
    _max_01.jpg
    Make sure that the diffuse is not looking at any alpha channel, and that the opacity map is.

    Then in the RTT dialogue, make sure to specify that you want to save the diffuse map out as a 32bit tga.

    Like thus:
    _max_02.jpg_max_02.jpg
    And, turn padding to 0. Max treats transparent texture areas like seam edges, and pads them into ugliness.

    1161557335272.png
  • MoP
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    MoP polycounter lvl 18
    I think you will never be able to get a clean bake if your source objects use alpha maps, especially if you have them layered.

    Last time I had a layered set of source objects with alpha I ended up rendering them from the top viewport with a normalmap lighting setup.
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