…as opposed to collapsing to the average distance?
I can't simply remove the loop since that will also delete the UVs.
The best way I found was to use Swiftloop to slide it over manually to the corresponding loop then 'weld all' on selected verts. Works well enough but was wondering if there was a faster 1-2 click solution?
I could've sworn there was an option to do this using 'bridge', but I was wrong.
Replies
have you tried remove with ctrl button pressed ?
I ctrl+backspace, but would've added a loop between the two selected(highlighted in red) your method seems to be the way, when i edit things doesn't seem to muck up the uvs to much.(for me, think it would work well adding the "control loop" between them to help the u.v. issues., idk i tried.)
Yeah, I did ctrl backspace…but that messes up the UVs unfortunately. (the loop of polys between the hilighted edges was created after the fact and thus has dirty uvs).