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3DsMax - How to edit evaluated script on my controller

Hello. I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. 
How I can do that?


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  • monster
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    monster polycounter
    If you have a rigging system and several characters using that system then look at the Max help page “Custom Attributes Version Number Handling”

    But if this is just a one off rig you have a few options.

    - Delete the CA, evaluate, then add the updated CA.

    - Declare an AttribID when evaluating the CA. Then you can update by simply evaluating the CA with the same ID.

    - If you don’t have the code you can use custAttributes.source to get it, and custAttributes.redefine to apply the new source code.

    It’s explained in depth on the help page Global and Private Custom Attribute Definitions.
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