Hello everyone,
I have issues with reexporting a skinned mesh from MAX to UNITY.
I used regular import / export but also the Unity Max Integration plugin with the same results.
I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max.
As you can see in the pictures the reexported fbx has issues.
Does anyone know why is this happening?
The original fbx seems to be created in max also for the -90 rotation on x, but other than that it also seems the same in the hierarchy.
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