Heya - The UE4 (and to an extent UE5) setup is to be taken with a massive grain of salt. For instance, the pseudo "IK bones" (for ankles and wrists, with their very odd parenting) are mostly to be ignored because for a modern project, because an animation system needing IK (for instance for interaction with the world)…
Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…
I'm currently working on this model of an insectoid creature called a Mi-Go based on H.P. Lovecraft's novels of Cthulhu and more specifically, Nyarlathotep. I'm working with a team of 6 other people and we are making a first person survival horror game, although it's more accurate to call it an interactive narrative as…
((I just realised there was a specific UDK section, apologies about this)) Hey guys, I usually don't want to bother the community with problems but this one has been pulling my hairs out and i could not figure out was was going on. I have this building in UDK, and i'm currently working on the lighting to get render with…
Ghostly Studios is seeking a Coder/ Programmer for a full time position located in Quantico, VA. This position is full salary with benefits and a relocation bonus will be assisted provided. Responsibilities: The Coder/Programmer will be responsible for a bulk of the programming tasks. This Coder/ programmer will work…
Hello there. I'm trying to learn MAXScript in hope of getting some useful macros for my beloved hobby :) . I'll try and be as specific as possible. Background The engine I'm currently pointed toward uses ASE's as static meshes for it's level editor imports (yes Q4Rad). The editor needs to find the correct material path…
This exhibition at the Smithsonian American Art Museum explores the forty-four year evolution of video games as an artistic medium. Finally! It's about time the awesomeness that is video game art got some mainstream recognition. The curator, Chris Melissinos, has pulled together an exhibition that features "some of the…
Looking at the video game crash of the 1980's, what can we learn from it? David Crane (co founder of Activision and father of Pitfall) looks back and remembers his Optimism. Gamasutra sat down with David Crane who "after all these years" is still making games and doing what he has always loved.…
Hi my name is Patrik I want some help finding usefull concept art for a movieproject The concept is a future dystopia-scenario where almost the whole world is covered by man-made machines and technology. Even trees have somekind of technology in it. For instance instead of leafes and bracnh it has solarpanels (LOL) and…