Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too:
im using maya 2018
problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on deselection. Also FBX export freezes up during the "exporting geometry" stage. It did eventually go but only after about 5 minutes.
I believe its related directly to something with the blendshapes interaction with animation layers as there was no performance issues whatsoever before adding this. The simple workaround is revert to before I did this, but I'd rather solve directly if possible.
Other factors may be immportant - I am using an advanced skeleton rig with blendshape face setup, so there is quite a bit of blend layers already. Maybe in adding the blendshape node to animation layer i inadvertantly am sampling all the nodes or something? I tried optimizing the scene and deleting static channels but it has made no difference.
Any troubleshooting advice is appreciated. I search and search but can't find anything that seems related at all.
Replies
I guess I would try removing animation layers from the equation otherwise. You say that there wen't issues before adding them, are you using them in some way in your rig scene or animation scene?
I also don't know how dual quat weights compare for performance, I don't use them since they tend to flip poorly and still need correctives on top anyway. But you could run Maya's profiler to compare. If number of blendshapes are an issue, maybe consider using joints for correctives instead?
Also closing other GPU hungry Software does help. Substance and Nuke in the Background + rendering in Vray on GPU isnt a good idea.
yeah, more likely I had things loaded in a weird order or something. I'm not very experienced with this sort of thing so I probably funking up the workflow. Seems to be in order now though.