hey guys, i have a generall question about normal maps, especially for the LP and HP objects. When creating the LP object from the HP object, do i need to care that all the LP polygons are above the HP ones? Or is it equal ? The same question when creating a HP from a LP obejct, after applying turbo smooth to the LP and…
True, but at the same time it's 10x less accurate than a piece of paper and pencil (not speaking about problems near edges). So when you take this tech and pack it into device with 13 inch screen... IMO it's hard to have fun drawing on it. 22'-24' is a different story. I also love to draw on my 24' cintiq but at the same…
Hmm searched for this but didn't find anything that answered my conundrum. Lets say I have a tube and I am UV mapping the top of it using a planar unwrap. Obviously I get this Let's say that I wanted to make that circle now straight to save myself some UV space. How would I go about doing that? Am I UV'ing it wrong in the…
Question about texture size. I was wondering if the uv should be uniform in scale.... for instance normally one might make one area small and one area large depending on how much detail places need... heck one might even scale something in only 1 direction to fit the uv shell into hte texture... So my question is will this…
Hi there! I'm creatimg modular soviet administrative building. I prefere the FTN technique to make the smooth convex and concave edges. And the question I faced with is the bevel width. Some big values looks ugli for me. But some small values are visible in very few lighting conditions. So I thought to ask someone's…
I'm making a game with some people, we're all new to this, we have only one experienced artist but he's unavailable right now so I figured I'll just ask here. We're using Unreal Engine 4, and it seemed a little excessive to me to make a different texture map (in Substance Painter) for each single environment object. To…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Hey folks! I'm currently taking a Rigging class at College and I want to do some extra research besides all the topics covered during classes. I wanna know if you guys have the knowledge of a place or a rigging artist name with some tutorials to check out, only using Autodesk Maya, I'm aiming for some material like Sergi…
Hi Polycount! I have some questions about HeadUs UV Layout. 1. With H i can Hide the previously marked objects. But what is the Hotkey for Unhide all? 2. With D i can Drop 3D Objects from 3D Space to the UV Editor. When the Flatten Mapping Result is bad, how can i send the Object back to 3D Space to make new cuts? I dont…
I'm currently modelled a few Japanese props, but they're simple assets made from wood so I don't know if I should make a high poly version first then bake to low. I made this lamp and realized it's going to be quite blocky, even though it is made of wood. But it's very difficult to bevel most of the edges, especially while…