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Question about baking high to low

polycounter lvl 3
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TheAxiom polycounter lvl 3
I'm currently modelled a few Japanese props, but they're simple assets made from wood so I don't know if I should make a high poly version first then bake to low.

I made this lamp and realized it's going to be quite blocky, even though it is made of wood. But it's very difficult to bevel most of the edges, especially while keeping a good tri count.

6Q15NHa.png

What I did with this torii shrine is just bevel a few edges and not worry about the ones people won't see.

681345h.png

Should I really go through the effort of making high poly versions of these, chamfering all of the edges and so on? Or can I just cheat it with nDo and texturing? I'm worried that just single chamfer is going to look bad because of the individual smoothing groups on each face.
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