Hmm searched for this but didn't find anything that answered my conundrum. Lets say I have a tube and I am UV mapping the top of it using a planar unwrap. Obviously I get this
![14wr85i.jpg](http://oi54.tinypic.com/14wr85i.jpg)
Let's say that I wanted to make that circle now straight to save myself some UV space. How would I go about doing that? Am I UV'ing it wrong in the first place or is there some sort of script that can do it for me?
I have tried UVDeluxe and sdv_xform without any luck.
Thanks for answering my silly question.
Replies
http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener
So in that case, I have nothing, unless you wanna switch to Max
Unweld an edge.
Take a few selections and rotate them so they're close-ish to being in a straight line.
Use the UV Flatten separately on each side, including the ends.
Unwrap on the interior UVs with Horizontal/Vertical checked, whichever is appropriate.
There was another free solution, but I can't remember the name of the script.
Just do a cylindrical mapping instead of planar, your UVs will become a flat line, then you just have to select the inner or outer UVs in the 3D view (fast way is to double click edge to select border edge > convert to UV), and move them up or down in the UV window. Obviously this technique works best on circles, so mixing around with the other suggestions can be better in many other situations.