Hey guys. I have a character model im working on in 3dcoat which has 3 different UV sets applied to it. However when I go to export the maps it only shows me 2 of them. I am able to fully paint textures onto the third UV set and it shows up in the texture editor window but I dont know how to get this information out. I…
He dudes and dudettes. Posted this over in the Allegorithmic forums as well. This one of the most random problems i've ever encountered: I am trying to export for Unity 5. When I imported my asset into the engine I noticed it was looking super wet and greasy which was not the intention. I checked the texture in photoshop…
I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/piratepad/lower.md3" -I built a completely new…
I stumbled upon a handy little script that I thought some of you might like. It basically automates the whole moving objects to the 0,0,0 position and back during export which is great if you have multiple models in one scene file. Another nice addition to the script is copying all of the transformation data from a 3D…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
I've posted this on the ZBrush Central forum aswell - but I know some of you guys arewell versed with the ZBRUSH import / Export pipelin aswell - probably more so than alot of people on the ZBRUSH central site. I have been working on a model that I started in 3DSMAX, imported into ZBRUSH and detailed it up to level 5. I…
Hello everyone. I made some low poly building recently to use it in Tabletop Sim as a terrain supply. To be able to use it in TTS I have to export it as .obj with triangulation on (otherwise some of the faces will be transparent). In 3dsMax the model looks good, but when I open it in TTS I get these weird shadows. Some…
Hello all, I'm going to try to explain my issue to the best of my abilities and hopefully someone can help. I have a high poly cactus that I modeled in Maya, it has been combined to be one mesh and is about 1 meter in diameter. I export it as an OBJ so I can import it into xNormal. (I've done this with my low poly also.)…
Hi Folks, I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)... I/Ogre version 1.3 is now available in the downloads section of my site. This update marks a change of focus for the plug-in... While the original plug-in was written to only support the Ogre3D .mesh and .skeleton file…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…