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xNormal Issue / Maya OBJ Export

Hello all,

I'm going to try to explain my issue to the best of my abilities and hopefully someone can help.

I have a high poly cactus that I modeled in Maya, it has been combined to be one mesh and is about 1 meter in diameter. I export it as an OBJ so I can import it into xNormal. (I've done this with my low poly also.) When I import it into xNormal and get it all set up to start rendering out my occlusion/normal maps it will show a very quick half full loading bar next to analyzing and then it just stops working. (It doesn't freeze, it just doesn't show any progress; even if I let it set for a long time.)

I gave a friend of mine my OBJs and he imported them into Max and re-exported new OBJs without any changes and they work fine.

Please note: I have successfully created quite a few models using Maya/xNormal prior to this instance. I have also created several high/low poly test objects to see if I had passed some poly threshold for Maya and they correctly render occlusion/normal maps via xNormal.

Thanks in advance for any help/ideas!

(I've posted this issue in a couple spots, sorry if it's a duplicate for you.)

Replies

  • Froyok
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    Froyok greentooth
    It's the low poly or the high poly which cause a problem ?
    If it's the low-poly, you can try a cleanup in maya or look for n-gons, also try to find some inverted faces and fix them.

    For the moment i can't see well what could crash xNormal like that... Hmmm...
  • KrysaMae
    Well, I moved onto a different cactus type and exported it as I went. Turns out it was the spines, the polygonal cones that I used have n-gons on the bottom of them that I didn't realize were there. Normally xNormal will give you an error letting you know this is the case, but I think since there were so many of them it was just freaking out and not getting through reading all of them.

    Thanks for the response though, Froyok. :)
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