He dudes and dudettes. Posted this over in the Allegorithmic forums as well. This one of the most random problems i've ever encountered:
I am trying to export for Unity 5.
When I imported my asset into the engine I noticed it was looking super wet and greasy which was not the intention. I checked the texture in photoshop and noticed that the Metal map isn't being packed with the smoothness/roughness. My first instinct was to delete allegorithmic folder from the shelf to restore all the export settings yet the issue still persists.
Any idea's on what is going on here?
Thanks in advance!
Replies
As for why your exported texture would be fully transparent, it's probably because you painted on the mesh but not with an opacity of 100%. Therefor the exported texture contains your paint blended with a black color and with the alpha mask stored as transparency. Putting a fill layer at the bottom of the layer stack is a good way to get rid of that.
That is probably the difference between this asset and the others I have created. I'll check some of my previous files to confirm
Cheers