Hello everyone. I made some low poly building recently to use it in Tabletop Sim as a terrain supply. To be able to use it in TTS I have to export it as .obj with triangulation on (otherwise some of the faces will be transparent). In 3dsMax the model looks good, but when I open it in TTS I get these weird shadows.
Some people recommended me to try to split edges or change shading from smooth to flat, but since I don't have much experience with 3dsMax I'm not really sure how do I do that. Here's what I've tried so far tho:
1. Converting into Patch, selecting all the edges and applying "break"
2. In Editable Poly selecting all the edges and applying "split"
3. Applying Auto Smooth
4. Various combinations of .obj export settings
I have no idea what else can I do and I'd be really grateful if anyone has the solution.
Just in case, here's the .max file and textures:
https://drive.google.com/open?id=1KXLgokRlkSJB57TtHoa02f0lmZ84FOxB
Replies
How I found it is I compared the file of two different polygons. The one that was laggy and the one that I fixed with the cap tool