Hi Folks,
I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)...
I/Ogre version 1.3 is now available in the
downloads section of my site. This update marks a change of focus for the plug-in...
While the original plug-in was written to only support the
Ogre3D .mesh and .skeleton file formats, with this update, it now also supports importing VALVe:Source Engine .smd files (used by the
Source SDK, which comes with and can be used to create mods for
VALVe games), as well as importing
MilkShape3D .ms3d files (Export modules are planned for both of those as well).
The new focus of the plug-in is providing a set of Game-Oriented Digital Content Creation Tools something Cinema 4D is currently lacking. Because these formats are fairly specific in nature, they are often the best file-exchange formats to use when dealing with game-oriented content. The original plan was to provide these as separate plug-ins, but I have decided to go with the swiss-army-knife approach, for added value and convenience.
Other details are listed below...
v1.3
- New Feature: Can now Import VALVe:Source Engine .smd files (both reference/mesh and skeletal animation files - Export module coming soon).
- New Feature: Can now Import MilkShape3D binary .ms3d files (including mesh, skeleton, materials and skeletal animation - PC only, currently - Export module coming soon).
- Ogre-Import: Depending on exactly which options were set, uv-mapping was sometimes reversed (completely wrong) on every triangle fixed.
- Fixed a few potential initialization issues, along with some general code clean-up.
See the included/updated
User Manual .pdf file for details.
This is a
free update for all registered users (free 30-day Trial available for everyone else).