hi, i made a series of mudbox tutorials, covering techniques for sculpting prop/environment stuff. to spread the word, i also post them here. i think they are mostly useful to beginners or intermediate users. the techniques applied there, can easily be transferred to zbrush also. Mudbox techniques for props #1 - Wood…
Today we are excited to announce the release of WrapX 1.0 Video: http://vimeo.com/user1039222/wrapxrelease WrapX is a unique topology transfer tool that saves up to 100x time on processing human 3D-scans. WrapX now has Python API for better integration and batch processing. WrapX includes 6 scan examples provided by…
Hi everyone! I decided to try to create a stylized scene based on the concept of Anastasia Kriukova. This is my full experience in ZBrush, which I want to complete. I would be very grateful if someone decides to comment on my steps. I hope that you will point out to me the errors and/or tell me what can be improved. I'll…
Hey, I was just wondering how exactly the way ZBrush transfers high res detail to the low poly mesh differs from something like xnormal's hig/low projection. Is Zbrush's more similar to 3DCoat's, direct to texture in the Paint Room? I couldn't find anything about this online, if you know where I can read some more about it…
Ok, so i'm having some problem with my normals, i think. heres a picture of my High poly, UVW and Low poly. Do these normals seem appropriate? for the texture space and low poly? my friend keeps saying they look like webs kinda sucks... i just wanna know if im doing something wrong transferring them thanks a lot guys!
Is there any quick way to put a bunch of different solid coloured materials on different elements of a mesh and then bake those to a textue with edge padding? Right now the only way I've found is using the transfer maps low to low tranfer. Works okay but I have to do each element one at a time and then composite the map…
Hey all, this has been bothering me for a while. I was wondering how you all handle the different hotkeys in editable poly vs. edit poly in 3ds max. Is there a quick easy way to transfer all your hotkeys from editable poly -> edit poly? or is the hotkey override supposed to do that and I just don't understand it? Is there…
well i am trying to make custom shelf but when i try to save it in the script editor it says "check write permission". Really want to fix it just so i don't have to make new shelf every time i start maya also happens to gozbrush the tab is there but not the button to transfer to zbrush. any help/suggestions will be very…
in max if you cut a shape into a poly, the resulting shape is transferred to the uvs and you get no distortion. When I cut a shape into a textured polygon in maya (not just a single straight line) it wrecks it.. is there any option, or plugin, that fixes this? its going to be a real pain in the arse if I have to make every…
I have a high poly mesh that I have assigned a bunch of different colored shaders (different diffuse colors) so that I can bake it to the low poly that has UV's and use it as a selection mask in Photoshop. I know how to do this in Maya with the Transfer Maps tool, but I'm not sure how to do it in Max. Could someone explain…