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maya6 preserve uvs when splitting polygons?

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rooster mod
in max if you cut a shape into a poly, the resulting shape is transferred to the uvs and you get no distortion. When I cut a shape into a textured polygon in maya (not just a single straight line) it wrecks it.. is there any option, or plugin, that fixes this? its going to be a real pain in the arse if I have to make every cut a single straight line, then clean up the unwanted cuts each time..
cheers!

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