Hey all, this has been bothering me for a while. I was wondering how you all handle the different hotkeys in editable poly vs. edit poly in 3ds max.
Is there a quick easy way to transfer all your hotkeys from editable poly -> edit poly? or is the hotkey override supposed to do that and I just don't understand it? Is there perhaps tribal dance and black magic involved?
Replies
Isnt it best to avoid editable poly instead since with edit poly you can actually work in "3D layers" like photoshop by stacking them up?
But yes its really annoying that there are 2 sets of hotkeys for the exact same functions, almost 4 if you include edit mesh/editable mesh
I'm not sure of a quick way to transfer hotkeys to both sets, I just do it the "hard" way.. you only really need to do it once and you're sorted.
But I just tried to read the .kbd file and I think I've got it
I'll do an example - it would be written in the .kbd file as:
which can be broken down to:
so if we translate that line of jibberish, we get:
SO basically, you can just
2. copy all the lines in your file that end with 369982487 (editable poly)
3. and paste them again over the lines ending with 1250838234 (edit poly),
4. then replace that last number on those lines with 1250838234 (edit poly) again
*and for those interested, looks like the modifier works like this:
7 = shift
11=control
19=alt
15 = ctrl+shift
27 = ctrl+alt
23 = shift+alt
31 = ctrl+alt+shift
As you make cuts, extrudes, etc., the vertex order is established. If you stack more modifiers that hinge on the vertex order on top of that, then go back down and weld or alter the numbered vertices in any way, it might totally destroy all Edit Poly Modifiers' edits above it in the stack.
I'd avoid using multiple Edit Poly modifiers in a stack unless you have a very specific reason for doing so. Edit Poly with Parametric Modifiers above it can be fine.
I find that more modifiers in the stack generally equates to less scene stability as well, so that's just something else to watch out for.
I sometimes slap an Edit Poly in between a base EPoly and Skin modifier so I can see what a proportion tweak will look like on an animation - means I can turn it on and off at will.
In general though I very rarely use Edit Poly, so I don't think I've even edited the hotkeys for it... good work deciphering the prefs setup though, Bunnies!
Good work Funky! This is going to be very handy indeed :thumbup: