hi, i made a series of mudbox tutorials, covering techniques for sculpting prop/environment stuff.
to spread the word, i also post them here.
i think they are mostly useful to beginners or intermediate users. the techniques applied there, can easily be transferred to zbrush also.
Haha, just when I was starting to feel cornered while working on my envo pieces in Zbrush. Slightly disappointed they are made with Mudbox in mind, but since the theory applies to all sculpting packages your tutorials should be very helpful.
Nice work . Are you using a tablet? The reason I ask is in our lab we don't always have enough tablets for every workstation so we try to teach skillful ways to use a mouse to do the same thing.
Thanks for making these tutorials aphexx There are quite a few good tips and techniques in them, I sure learned a lot. I'm glad to see more environment sculpting tutorials popping up these days, and look forward to seeing more from you.
hey aphexx loved the vids, thanks a lot for making them.
hope you have some more planned because there were nice, to the paint and went over not just how to do things but why you do them for games which i think is always helpful.
hey aphexx loved the vids, thanks a lot for making them.
hope you have some more planned because there were nice, to the paint and went over not just how to do things but why you do them for games which i think is always helpful.
Yeah, that was great. So many tutorials focus only on the technical side of things, it's really nice to see something with proper explanation which relates to any sculpting software available.
I would love to see (that's not a request, merely a suggestion in case you plan to make more tutorials in the future ) a tutorial focused on making ruined and weathered buildings. It's something I have been trying to nail for some time now, but I am still far from it, I guess.
Thanks for them once again, they were really useful
you can try brush -> samples -> ortho to 100.
depending on the brush preset it will totally screw up the brush, but well... since you shouldnt need to be sculpting on the edges all that much it'll most likely do.
you can always offset the displacement by only 1/4 of the image's size and fix errors again.
Replies
edit: also, good job on the environments in Risen.
Thanks aphexx
Nice work . Are you using a tablet? The reason I ask is in our lab we don't always have enough tablets for every workstation so we try to teach skillful ways to use a mouse to do the same thing.
Thanks,
even a bamboo for 50 € is better than ANY mouse work.
what do you sculpt in your lab?
hope you have some more planned because there were nice, to the paint and went over not just how to do things but why you do them for games which i think is always helpful.
nice to see some one from phirana around here
btw.. these vids feel bit like bob ross - the way of painting, with the way you talk and no music
glad you like them..though the last one is way too long.
Yeah, that was great. So many tutorials focus only on the technical side of things, it's really nice to see something with proper explanation which relates to any sculpting software available.
I would love to see (that's not a request, merely a suggestion in case you plan to make more tutorials in the future
Thanks for them once again, they were really useful
excellent results, really like how it looks sculpted rather than plain photo converting ^^
http://saschahenrichs.blogspot.com/2008/12/some-older-tutorials-on-creating-ferns.html
but dont only watch the tuts, also DO them
its always good to replay things on your own, even if you don't need any of these props atm.
yes kaburan. there are also some other tuts on the site, and i hope they are of use to other artists!
glad you found the site before i posted here!
Thanks again from a ZB user.
i've never looked but i'll have to see if zbrush will also allow you to only deform on one axis.
totaly necromancers this thread! came to it from a link elsewhere an didnt notice it was old..
depending on the brush preset it will totally screw up the brush, but well... since you shouldnt need to be sculpting on the edges all that much it'll most likely do.
you can always offset the displacement by only 1/4 of the image's size and fix errors again.
wow, im rambling