Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
Hi there, after I got the GO for my digital art study at Games Academy I decided to take the remaining time until semester starts (1. Oct) and push myself completing an environment scene (something I tried in the past, but never managed to get it to a finished piece). Since the Starfinder PPRPG was released recently and my…
Hello, this is my entry for the VFX contest on the Stylized category :) The idea was to make some kind of a "quantum beam" attack that would distort/bend space-time around/on the opponent, like splitting atoms and dividing space into pieces, weird things like that... like an IRL glitch ^^ Here is my moodboard: My first…
Hey there, Polycount! For my throne I'm planning to do a little underground pond filled smooth rocks, plants, a waterfall, and small pieces of lost treasure (like old coins or jewelry). The idea is to make it look like a small creature of some sort lives down there, and has self appointed himself as "King of the Pond".…
Hey so i couldn't really find a solution for my hair problem from last time, so decided if try moving in the direction of stylized hair cards as a resolution for the problem. Sadly the same issue i have had in the past with 4k documents with fibermesh on zbush AA settings seem to do nothing or in the worst case, make the…
This is a personal piece I'm starting to improve my character modeling skills. I typically go much more stylized, but realism seems to be what the industry is demanding. I wanted something a bit more challenging than what I usually do but not too challenging. This design/illustration from Hak Sun Kim fits the bill. I plan…
Hey guys! Afklamer and I are working together to recreate a scene from Aristocats in Unreal with a stylized PBR look. I haven't touched Unreal for a few years, so I'm really excited to get reacquainted with it and learn what's new ^^. Afklamer is going to try and tackle all the textures in Substance, and I'll try to learn…
Hey guys, I've been working on creating a Simon Stalenhag inspired scene, using Quixel DDO for handpainted oil pastel textures, trying to get as close to his style as possible. Any sort of feedback/criticism is greatly appreciated as I really want to improve and rework my current scene. I'm having a lot of difficulties…
Title: Project N00b (Sort of a codename. Nothing official yet.) Info: 2D C# RPG game. Current state: Planning and conceptualization. We have the story laid out and are beginning work on the coding now. Compensation: None. We are doing this in our free time to bolster our resumes and have some fun while we are at it. Sprite…
You Polypeeps, I bring to you today another little project, this one with a focus on stylized cars and environments. A few weeks ago, I found this concept by Servin Seidaliev and thought it would be cool to try to translate the style to another vehicle, In this case a 1977 Mercedes 240D. Not the most glamorous of cars I…