Hey guys! Afklamer and I are working together to recreate a scene from Aristocats in Unreal with a stylized PBR look. I haven't touched Unreal for a few years, so I'm really excited to get reacquainted with it and learn what's new ^^. Afklamer is going to try and tackle all the textures in Substance, and I'll try to learn a bit about it too (although it looks really scary to me haha..). Here is a blockout of our scene:
Here is our asset list:
Chimneyfg (foreground)
Chimneyfg_wide
Chimneybg (background)
Chimney cap
Window frame
Shutterleft
Shutterright
Clothesline
Buildings bg
Chimney Pipe Long
Chimney Pipe Medium
Chimney Pipe Short
Bottle
Rain Gutter fg
Rain Gutter bg
Shingled roof fg
Shingled roof bg
Shingled roof mg
Can
Broken Chimney Piece
Copper Roof
Window Sill
Catz
Afklamer is currently working on textures while I work on mapping. We'll post some textures soon! Critique and comments welcome
Afklamer -
ArtstationJessica Dinh -
Blogspot &
Artstation (yes, I need to consolidate)
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Thanks for dropping by Ori !
I've spent a little time figuring out a surfacing look that would feel close to the source.
The goal was to hit the watercolor like quality of the concept but adding a little bit more definition.
This is where I'm at now. the scene itself still needs a lighting pass with the new mats so here's a few screen grabs out of substance:
we tinkered more.
We got textures in, unwrapped stuff, got some shaders going and did a big lighting pass.
We have to cheat like crazy to mimic the lighting from the source image which really breaks my brain xD
still tweaking a lot of stuff but we thought we update again