Hey all, I'm trying my hand at making stock game assets for devs to buy. I'm trying to find good guides and articles to get me familiar with the best methods and practices for preparing and selling assets for the best revenue. I'd appreciate tips as well. Actually I remember a cool article somewhere that had graphs that…
For this project I wanted to practice pbr textures since I've never done it before and I felt it was a good occasion to learn how to use substance painter, which I really enjoyed ! Totally artist friendlyIt was also an occasion to use zbrush again and learn a few things since I kinda left it aside and I started to get…
Hello, I've been using blender lately and trying to go into animation. I've got some experience from my modding days in Warcraft 3 through pure FK animation. I'd like some suggestions on trying to go into animation. What are some good animation practices that most beginners should focus on? Any rigged SDK models for…
Hi guys, I'm doing an updated Alucard from Castlevania: Symphony of the Night. My goal is to practice a game character pipeline, while learning and introducing Marvelous Designer and Substance Painter/Designer into my workflow. I wanted to bring the character into a more realistic, Japanese look. Here is my material…
Hey guys, this is a new scene that I started this month, The concept art is by Atey Majeed Ghailan. I started learning how to use Substance Designer back in December, and I wanted a scene where I could practice some of what I have learned so far from it. Here is my scene so far I would love to hear what you guys think !…
Hi there! This is my second artwork posted here on Polycount. ;) I'm gradually improving my skills and decided to practice modeling and texturing on the fan art piece for Assasin's Creed 3. Here is Connor's Tomahawk. I've used Maya for modeling and UV's, Substance Painter 2 for texturing, Iray and Photoshop for rendering…
Hi all I am struggling with workflow. I am modeling for newbie practice Robin from Teen Titans GO and was looking for some suggestions. Since it is cartoon hair it looks like one big piece. I tried creating a "strand" of many hairs but attaching them individually to the scalp gives a decent set of hair but nothing like the…
hey, just a quick question regarding open edges... When I ran my STL check on my high poly model, all my errors were open edges. Firstly I wanted to ask - why are open edges an issue? And secondly, I wondered if it is acceptable to have open edges on floaters. I found with some of my floaters, leaving the edges open helped…
Hi, After watching introduction lessons from Allegorithmic, I finally started to make practices. This is my first substance. Here is a shot from the current stage. Now here is my question if anybody wants to help, is there an easy way to place brick for each line differently, I want one line equal, and the other one as one…
[FONT="]I am new to Motion Builder. I have downloaded some free c3d data. I would like to use those for my practice but only problem is, those data dont have the T pose at the beginning or at the end ! Please help me on the question. How will I map the actor to c3d data if I dont have the T pose for c3d data ? Any…